OpenGL Programming Guide (Fourth Edition)

Author: OpenGL Architecture Review Board, translated by Deng Zhengxiang
Publisher:
Publish Date: 2005-04-01
Features: OpenGL is a software interface that enables programmers to create interactive applications using computer graphics techniques to generate realistic images. This book is a learning guide for OpenGL 1.4 recommended by OpenGL ARB. It first explains the functions of OpenGL and basic computer graphics knowledge, including state management, geometric drawing, model transformation, viewing transformation, and projection transformation, as well as color and lighting. Then, it delves into advanced techniques such as anti-aliasing, blending, fog effects, display lists, image processing, texture mapping, frame buffering, tessellation, NURBS, selection, and feedback. Additionally, it discusses other important topics like how to improve program performance, OpenGL extensions, and cross-platform techniques. This book only requires readers to have a basic understanding of C programming and mathematics, making it suitable for all readers interested in OpenGL programming.

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