Author: He Lubo
Publisher:
Publish Date: 2006-09-01
Features: To become an excellent object-oriented designer, it is essential to have a clear understanding of design patterns. Not only should you know what they are, but you should also understand how to use them to solve real-world problems. Unfortunately, most books on this topic only provide unrealistic and simple examples, filled with impractical and dogmatic language, complicating the subject. To address these issues, the author wrote this book for programmers, discussing two more complex examples. The book demonstrates all of the design patterns from the "Gang of Four" using actual programs, providing a more vivid explanation of how these patterns work, their relationships, and their use in complex real-world applications. The book also discusses the principles of object-oriented programming and how to apply these principles within patterns, helping you understand how patterns function. Additionally, the book includes a "Design Patterns Quick Reference" for easy consultation during your learning process. This book systematically introduces how to use patterns to solve common object-oriented programming problems. The main content includes: an introduction to object-oriented programming and design patterns, programming with interfaces to create creational patterns, analyzing base class issues, analyzing the drawbacks of extends, dissecting get/set methods, etc. Through two complete programs, the book reflects the techniques of applying patterns in real programming, offering valuable insights for mastering design patterns. This book is suitable for software development technical personnel and can also serve as a teaching reference for related courses in computer science at universities and colleges.
To become an excellent object-oriented designer, it is essential to have a clear understanding of design patterns. Not only should you know what they are, but you should also understand how to use them to solve real-world problems. Unfortunately, most books on this topic only provide unrealistic and simple examples, filled with impractical and dogmatic language, complicating the subject. To address these issues, the author wrote this book for programmers, discussing two more complex examples. The book demonstrates all of the design patterns from the "Gang of Four" using actual programs, providing a more vivid explanation of how these patterns work, their relationships, and their use in complex real-world applications. The book also discusses the principles of object-oriented programming and how to apply these principles within patterns, helping you understand how patterns function. Additionally, the book includes a "Design Patterns Quick Reference" for easy consultation during your learning process.
Before reading this book, you do not need to have prior knowledge of design patterns (though some understanding of Java is helpful), but after reading it, you will fully grasp how to use these patterns and be able to apply them effortlessly in your work.
Design Patterns Beginner's Guide
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