Author: Gong Shengrong, Xu Chengdong
Publisher:
Publish Date: 2006-09-01
Features: This book primarily introduces the principles and applications of computer graphics technology. It provides a detailed and systematic discussion of fundamental concepts in computer graphics, the generation and transformation of 2D and 3D graphics, clipping of graphics, and techniques for generating realistic graphics. Additionally, it offers detailed examples to illustrate the development of graphical systems based on the OpenGL environment and the Virtual Reality Modeling Language (VRML). Starting from basic concepts, the book combines theory with practice, presenting systematic and comprehensive content in an accessible manner. Each chapter is accompanied by exercises to aid readers in review and practice. This book can serve as a textbook for computer graphics in universities and related fields, as well as a reference for university instructors, researchers, and engineering professionals in related areas.
Computer graphics technology
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