Flash MX Classic Examples Tutorial (Includes Disc)

Author: 5D Multimedia
Publisher:
Publish Date: 2003-03-01
Features: This book features 50 classic examples that thoroughly explain the functions and usage of Flash MX. The language is concise, illustrated with visuals, and the examples are classic and easily adaptable. Target Audience: Beginners and intermediate readers who want to create web animations themselves, multimedia developers, web designers, and graphic designers. This series primarily targets the most popular and widely used trendy software currently available. Through dozens of typical examples, the software functions are explained with visuals, allowing readers to easily learn software usage through practical operations. This is a tutorial on classic Flash MX examples. The book introduces various functions and usage tips of Flash MX through 50 classic examples. The book is composed of 6 chapters and 2 appendices. Chapter 1 is Text Effects, where 8 text effects are created to master the basic concepts, functions, and usage of Flash MX; Chapter 2 is Complex Animation Effects, where 15 complex animations are created to further reinforce previous learning and introduce the basics of ActionScript; Chapter 3 is Full Card Making, where 8 types of greeting cards are created to cover all techniques for making cards with Flash MX; Chapter 4 is Web Elements and Advertising, where 12 web advertisements are created to teach you how to use Flash MX to make money; Chapter 5 is Flash MTV Production, where this chapter will help you realize your director's dream; Chapter 6 is Full Game Production, where 7 game examples are created to fully master the essence of Flash MX game production and the core of ActionScript. This book provides "after-class exercises" for each example, allowing readers to expand their thinking and achieve comprehensive understanding after mastering the book's examples. The book is concise in language, illustrated, with excellent examples that are highly typical and widely applicable, along with after-class exercises that encourage further learning. It is suitable for both Chinese and English users. This book is aimed at beginners and intermediate readers who want to create web animations themselves, multimedia developers, web designers, and graphic designers. It can also serve as supplementary teaching material for computer animation majors in universities and as teaching material for related training courses in society. The CD content for this edition includes the source code and related materials for all examples in the book.

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