Project-Based Software Engineering - Object-Oriented Method (Photoelectric Copy)

Author: Evelyn Stiller
Publisher:
Publish Date: 2002-10-08
Features: This book focuses on object-oriented software development: supporting the conceptualization, analysis, design, and implementation of an object-oriented project. It is not tied to a specific language, with necessary code snippets completed in Java. A subset of UML is used; symbols are explained when needed to support students' learning. Two running case studies—video games and library retrieval systems—are presented to demonstrate the development of software projects. Both include usable examples, providing readers with examples that will be built during their work. The book guides students through the development of a semester-long course project, including how to create instructions and samples. The larger software engineering environment is demonstrated through successful real-world software development cases, along with materials on real project management. This book is suitable for teaching software engineering courses and/or a project-based course, with the main objectives being the analysis, design, and testing of software projects.
Content:
1. Introduction to Software Engineering
2. Overview of Object-Oriented Paradigms
3. Object-Oriented Analysis
4. Product Design
5. Class Definition
6. Case Study: Method Design in Game2D
7. Implementation
8. Testing
9. Project Management
10. Design Patterns
11. Poor Events in Software Development
12. Completing and Demonstrating the Project
CLASS

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