Practical Game Guide -- Practical Encyclopedia Guide Series

Author: Aochengda
Publisher:
Publish Date: 2003-05-01
Features: Is it true that once you go up the mountain, you only know how to hide under the shade, eat, and play cards? And when you reach the seaside, you only know how to hand yourself over to the swimming ring? If you learn some fun games, whether it's a picnic or family life, it will add a lot of joy! This book introduces 800 games, including flower and plant games that experience seasonal changes, full-body collective outdoor games, games in nature, traditional games that have been passed down for hundreds of years, and handmade games that showcase personal creativity, divided into five main parts. It is accompanied by over 4,000 illustrations for demonstration. This series consists of 5 books, introduced by Jielipu Publishing House from Japan's (Eikoku Kanbo Shoten), including "Practical Life Illustrated," "Practical Games Illustrated," "Practical Crafts Illustrated," "Practical Fun Experiments Illustrated," and "Practical Adventure Illustrated." Recommended by the Central Child Welfare Advisory Committee of the Ministry of Health and Welfare in Japan; designated by the Japan School Library Association; and designated by the Japan Library Association. Over 1.2 million sets sold.
What games are you playing every day now? Do you prefer bouncing around outdoors, or playing at home? From the "traditional games" your grandparents played to the new games you play today, there are countless varieties. This book selectively collects some of them, allowing you to play freely whether it's outdoors or at home, whether it's sunny or rainy. These games share a common feature: they engage all of the players' senses, senses, and get the whole body moving. For example, jumping rope and hide-and-seek require running ability, jumping ability, and quick judgment; playing marbles requires accurately hitting the other player's marble by judging its position and estimating the force of your fingers; playing handball and kicking shuttlecocks require balance and timing. Meanwhile, collective games and those that change rules based on the venue require flexibility in thinking and wisdom.
As you can see, playing games indeed requires the use of all parts of the body, including the mind and the whole sensory system. If we define mental activity as "learning" and physical movement as "sports," then games basically cover both of these aspects. Even origami and flower and plant games require frequent finger movement and flexibility. Therefore, games are not just about having fun—they also hold extraordinary significance for a child's growth. Games can be played alone in your preferred way, or with a few people or a group. Of course, collective games played together are even more fun. From this...

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