Fun Program Guide JAVA 2 (1103)

Author: Song Xianfeng (Compiler)
Publisher: Beijing Kehai Electronic Publishing House
Publish Date: 2002-01-01
Features: This book guides readers to learn the methods and techniques of Java 2 programming through the development of fun game programs. The format is novel, lively, and unique. Starting from the basics of the Java language and creating simple programs, the book organically integrates Java programming concepts into multiple engaging game design examples such as "Lucky 52," "Quick Calculation 24," and "Tetris." This makes abstract concepts in Java, such as classes, objects, properties, methods, interfaces, and inheritance, concrete, vivid, and easy to understand. Additionally, it helps readers master the application and techniques of arrays, strings, event handling, exception handling, graphics and multimedia applications, Swing components, and networking in Java.

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