Author: Su Yu, Wang Yuanyuan (editors)
Publisher: Beijing Kehai Electronics Press
Publish Date: 2003-06-01
Features: Provides an in-depth analysis of the implementation concepts in game programming, aiming to create personalized online game spaces. This book is targeted at game programmers, focusing on how to use Visual C++ and UML for modeling and programming in card game-based online games. Through numerous program code examples, the book explores Socket communication programming, multithreaded programming, server-side thread pool models, game client framework construction, server-side database processing, message handling, and how to use Rational Rose for dividing user cases in online games and designing UML class diagrams. This enables readers to draw inspiration from the book to independently design personalized online game programs. The book is suitable for software engineers, network programmers, university students majoring in computer software and network, as well as programmers engaged in online game development.
Visual C++ Network Game Modeling and Implementation (1CD) 1313
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