Author: CG Lab
Publisher:
Publish Date: 2003-08-01
Features: The authors of this book are all online game development professionals. All the content is compiled from complete online game projects, summarizing practical experience. The content from Chapter 2 to Chapter 14 is primarily derived from a multiplayer online adventure game project, while Chapter 15 is compiled from a real-time strategy game project. The presentation of the content avoids specific game-related details to enhance its generality. The goal of this book is to help readers master the development environment, process, key production techniques, and methods for common types of online games. Through learning and practice, readers can even become professional online game programmers. The target audience for this book includes hobbyists with some programming experience and a strong interest in online game development, as well as programmers with experience in single-player game design who are transitioning to online games. Additionally, it serves as a valuable reference for non-programmers who are interested in online game projects.
PC Game Programming (Network Games Part) (1CD)
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