Top-level game design --> Constructing the game world

Author: (American) Meggs, written by Chen Guimin, Du Jingli, Han Qi translated
Publisher:
Publish Date: 2004-05-01
Features: Unlike typical "technical" books on game design and programming, this book is a comprehensive work covering all aspects of game design technology, development, and the industry. It is divided into 11 chapters. The first 7 chapters provide a detailed explanation of fundamental game design knowledge, such as visualization techniques in game development, level design, game categorization, various visual effects, sound effects, script events, and game testing. Chapters 8 and 9 discuss the specific considerations for special types of games, such as multiplayer online games and mobile phone games/wireless games. Chapters 10 and 11 cover the division of labor within game development teams and how to find suitable jobs in the gaming industry. Additionally, each chapter concludes with an interview transcript by the author featuring experts with extensive game design experience and influential figures in the gaming industry, offering readers unique and valuable insights into game design and the industry. Through studying this book, readers will not only be able to independently complete game design work but also gain a systematic and in-depth understanding of game design, development, and the industry. This book is suitable for game design engineers, developers, and gaming enthusiasts to study and use.

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