Application of Artificial Intelligence in Computer Games and Animation -- Cognitive Modeling Methods

Author: JOHNDAVIDFUNGE
Publisher:
Publication Date: 2004-06-01
Features: This book primarily studies the application of artificial intelligence cognitive modeling methods in computer games and animation. It integrates perceptual information into the "situation calculus" and employs "interval arithmetic" to represent "uncertainty," proposing a new method for establishing autonomous character cognitive models in virtual worlds. It provides an architecture that combines high-level nondeterministic goal-oriented behavior with low-level deterministic predefined behavior, along with real-time coordination control solutions. The book also introduces methods such as composite action-based character guidance and action planning, decision tree-based character learning and knowledge acquisition, and scenario tree-based automated search for action path optimization.
The intersection and mutual influence between artificial intelligence and computer graphics are rapidly evolving, with intelligent autonomous graphic characters becoming increasingly prevalent in fields such as games, animation, multimedia, multi-user virtual worlds, e-commerce, and other Web-based activities. Intelligent autonomous graphic character modeling is the result of multifaceted efforts, ranging from low-level geometric and physical models to intermediate biomechanical models and high-level behavioral models. The main focus of this book is on the "cognitive model" (CM) at the top of the "pyramid" of character models, using it to enable characters to understand how to acquire knowledge and how to utilize that knowledge to plan actions.
In discussing certain challenging and intriguing aspects of cognitive modeling, the book adopts an academic seminar approach, aiming to provoke readers' thinking and further research. This book is not intended to be a manual for computer game tools. Anyone with a basic understanding of computer science can grasp the main concepts, though some chapters may be more challenging and can be skipped without affecting the overall coherence of the content.

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