Flash MX 2004 Game Creation: An Excellent Practical Training

Author: Zhang Lihao, Chen Wei, Aixin'ěr compiled
Publisher:
Publishing Date: 2004-05-01
Features: This book introduces the methods and techniques of game design and development using Macromedia's newly released animation design software Flash MX 2004 in a step-by-step and progressive manner. The book is divided into 12 chapters, covering the new features and interface of Flash MX 2004, some commonly used ActionScript syntax in game development, the planning and process of Flash game creation, as well as the specific design and development methods for games such as "Escape," "Hit the Small Snakes," "Catch Flies," "Digital Mobilization," "Rock-Paper-Scissors," "Gunslinger," "Tetris (Flash Version)," "Poor Waiter," "Matching Pairs," "N Racing," and "Shangri-La." The book features concise and clear language, detailed operational steps, typical and vivid game examples with strong entertainment value and innovative, trendy creativity, making it highly appealing to players. This book is written for intermediate and advanced Flash enthusiasts, offering both collectible and highly practical value.

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