3ds Max 6 Practical Training Course

Author: Gong Mingyu
Publisher:
Publish Date: 2004-02-01
Features: 3dsmax is the most popular three-dimensional modeling and animation software currently, favored by a wide range of users for its powerful functions and intuitive operation. It was the first three-dimensional software to be ported from a graphics workstation to a PC. After multiple upgrades, it can now run very stably on operating systems such as Windows. The release of 3dsmax6 brought PC-based 3D animation production to workstation-level performance, and it has gradually become the preferred software for many 3D and animation designers. This book clearly states the teaching objectives, key points, and difficulties of each chapter; provides an adequate number of exercises and hands-on operations for each chapter; includes a comprehensive test for 3dsmax6; and addresses practical issues encountered when using 3dsmax6. This book introduces the usage methods and operational techniques of Autodesk's newly released next-generation 3D animation software—3dsmax6—in a step-by-step manner. The book is divided into 15 chapters, covering topics such as basic operations on objects in 3dsmax6, creating basic planar objects, creating three-dimensional parametric geometry, adjusting objects using modifiers, creating complex geometry through extrusion, editing and applying materials, creating simple 3D animations, adding lights and cameras to the scene, object mapping before rendering, and creating spatial environmental fog effects. The content is detailed, well-structured, and written in fluent language with concise and practical operational steps. It is suitable for users new to 3dsmax6, as well as for use as a teaching text in various computer art schools and related fields, and as a training manual for animation design classes.

📌 Related Posts