Author: Alan Watt Fabio Policarpo
Publisher:
Publish Date: 2005-11-01
Features: This book takes a practical approach to introduce advanced techniques in 3D game development and provides a detailed description of the construction process of a game engine. The entire book focuses on three main themes: the general process of game development; real-time rendering processes; character animation. All topics are introduced around a specific game development system, Fly3DSDK2.0. The book aims to provide a comprehensive solution for today's 3D game engine technology, enabling readers to quickly enter the developer role, understand the entire game development process, and gain preliminary game engine development capabilities. This book is suitable as a teaching reference for relevant majors in higher education institutions, as well as for reference and learning by 3D game developers. This book takes a practical approach to introduce advanced techniques in 3D game development and provides a detailed description of the construction process of a game engine. The entire book focuses on three main themes: the general process of game development; real-time rendering processes; character animation. All topics are introduced around a specific game development system, Fly3DSDK2.0. The book aims to provide a comprehensive solution for today's 3D game engine technology, enabling readers to quickly enter the developer role, understand the entire game development process, and gain preliminary game engine development capabilities. This book is suitable as a teaching reference for relevant majors in higher education institutions, and is also available for reading by relevant technical personnel and game developers.
3D Game Volume 2: Animation and Advanced Real-Time Rendering Technology CD
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