Author: Dai Guangfang
Publisher:
Publishing Time: Not available
Features: This book is a practical guide to 3ds Max 6, progressing from basic to advanced levels through example-driven instruction. It covers the creation of basic models and materials, the use of cameras and lighting systems, and introduces practical tools such as Radiosity, Mental Ray, particle flow views, IK (Inverse Kinematics), surface modeling, and NURBS (Non-Uniform Rational B-Splines) modeling. Each chapter includes examples of varying complexity to enhance practical skills. The book is rich in content, lively in language, and well-structured, making it an ideal resource for hands-on practice with 3ds Max 6. It is suitable for users of all levels (beginner, intermediate, and advanced) as well as graphic artists. It can also serve as a reference for animation enthusiasts and related professionals.
3DS MAX 6 3D Design Tutorial and Hands-on Training
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