Author: OpenGL Architecture Review Board
Publisher:
Publish Date: 2005-04-01
Features: OpenGL is a software interface that enables programmers to create interactive applications using computer graphics techniques to generate realistic images. This book is a learning guide for OpenGL 1.4 recommended by OpenGL ARB. It first explains the functions of OpenGL and fundamental computer graphics concepts, including state management, geometric drawing, model transformations, viewing transformations, and projection transformations, as well as color and lighting. Then, it delves into advanced techniques such as anti-aliasing, blending, fog effects, display lists, image processing, texture mapping, frame buffering, tessellation, NURBS, selection, and feedback. Additionally, it covers other important topics like how to improve program performance, OpenGL extensions, and cross-platform techniques. This book only requires readers to have basic knowledge of C programming and mathematics, making it suitable for all readers interested in OpenGL programming.
OpenGL Programming Guide (Fourth Edition)
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