Author: Guo Zhaorong
Publisher:
Publish Date: 2006-01-01
Features: This book comprehensively introduces the technology of developing interactive 3D OpenGL applications using the Visual C++ language. The book consists of 11 chapters, covering four main parts: program fundamentals, shape modeling, rendering, color, and animation application development. When introducing each part, the book first presents the concepts, then provides examples, and finally completes a relatively independent routine, along with a program listing for reference. The book analyzes 23 vivid and engaging examples in total. This book is suitable for technical personnel with a foundation in the Visual C++ language to learn and reference.
Visual C++ OpenGL Application Development
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