Author: (USA) Mats, written by, Deng Zhengxiang, translated by
Publisher:
Publish Date: 2006-07-01
Features: This book is written for beginners, aiming to guide readers to quickly master the essence and commonality of OpenGL2.0, to obtain the necessary knowledge for graphics programming using OpenGL. At the same time, to facilitate readers' deeper learning, this book provides a wealth of reference resources, offering a roadmap for readers to obtain more information on OpenGL 3D graphics programming. The book is divided into 8 chapters and 4 appendices, clearly explaining the basic features of OpenGL in a task-oriented manner, including the setup of the OpenGL development environment, primitive drawing, transformation pipelines, lighting processing, rectangular pixel arrays, texture mapping and shadows, platform-specific interfaces, OpenGL programming best practices, performance improvement, troubleshooting, and debugging. This book can serve as a tutorial for C++ programmers to quickly learn OpenGL, as well as a reference for computer graphics courses. This book is written for beginners, aiming to guide readers to quickly master the essence and commonality of OpenGL2.0, to obtain the necessary knowledge for graphics programming using OpenGL. At the same time, to facilitate readers' deeper learning, this book provides a wealth of reference resources, offering a roadmap for readers to obtain more information on OpenGL 3D graphics programming. The book is divided into 8 chapters and 4 appendices, clearly explaining the basic features of OpenGL in a task-oriented manner, including the setup of the OpenGL development environment, primitive drawing, transformation pipelines, lighting processing, rectangular pixel arrays, texture mapping and shadows, platform-specific interfaces, OpenGL programming best practices, performance improvement, troubleshooting, and debugging. This book can serve as a tutorial for C++ programmers to quickly learn OpenGL, as well as a reference for computer graphics courses.
OpenGL2.0 Essence
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