Author: Editorial Department of CGM Magazine
Publisher:
Publish Date: 2006-08-01
Features: This book is based on 50 of the most excellent examples from CGM Magazine over the past 50 years, and has been thoroughly revised and edited according to the new software versions and learning methods. It also includes 30%+ newly written content by industry experts, ensuring that both beginners and advanced readers can easily benefit from it. The book fully integrates fundamental knowledge and advanced special effects techniques, covering every stage of 3ds Max creation, including surface modeling, rich materials, realistic lighting, rendering, object animation, and character animation. It aims to comprehensively present the entire process of creating 3D works to readers, from the conceptualization of scenes to the final effects, from the application of tools to practical operational techniques. In addition to focusing on practical operations, it also incorporates knowledge extensions from the authors and editors, even including in-depth explanations of new HDR technology. The light analysis theory and operational approaches in the book are highly inspirational and instructive for broader 3D design applications. The accompanying CD-ROM includes complete scene files for all major examples (including source files for each component of the scene, the overall composite source file, auxiliary textures, and high-resolution renderings), for reference during practice. This book is suitable for readers with a certain foundation in 3ds Max operations.
Ninety-nine Levels of Special Effects Realm 3ds Max Comprehensive Edition
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