Author: Wang Zuqiang
Publisher:
Publish Date: 2004-06-01
Features: The author has spent 6 years in the gaming industry, and this book is a distillation of the essence of his practical game production experience. The book is entirely practical, with the entire process of creating a game character as the central theme, interspersed with WAHAHA Little Goblins providing commentary on small techniques. It provides detailed explanations of constructing character models, setting character materials, bone and muscle attraction settings, action generation, cloth dynamics, and lighting, camera rendering. The book emphasizes the differences between game production and animation production. Readers who follow the steps in the chapters of this book can master how to create outstanding game characters in a relatively short time. This book is suitable for individuals with some 3ds Max foundation. It is very helpful for those who want to enter the gaming industry or for art professionals currently working in the field.
(KH)3ds Max Game Human (2CD) 1483
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