Author: Liu Zhigang
Publisher:
Publish Date: 2003-01-01
Features: This book introduces the use of Autodesk's newly released 3D animation software—3ds Max 4, covering most of its operations and functions. The book is divided into 15 chapters. Chapter 1 provides a general introduction to 3ds Max 4, discussing installation, new features, and the user interface. Chapters 2 to 9 cover the creation and editing of 3D models. Chapter 10 explains the setup and editing of textures and materials. Chapter 11 discusses the use of lighting and cameras. Chapters 12 to 14 cover animation production, including the application of inverse kinematics and particle systems. Chapter 15 focuses on post-production of images. Through learning this book, you can immediately apply the knowledge in practical scenarios. The text is written in an easy-to-understand manner, and the author has carefully considered the needs of readers at all levels. For some more abstract concepts, in addition to theoretical explanations, numerous examples are designed to help readers understand through practice. Additionally, the book uses extensive annotations to better integrate text with illustrations, making reading more effortless and enhancing the book's readability. The layout of the book is compact, and the size proportions of the illustrations are well-arranged. The authors include both computer art professionals with long-term experience in design and teaching, as well as computer technology experts. This combination ensures the academic correctness of the book in both art and computer science. The book can serve as a textbook for various training courses and is also suitable for3ds Max 4 self-learners.
3ds Max 4: Beginner to Advanced
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