Author: Cheng Penghui
Publisher:
Publish Date: 2005-01-01
Features: This book introduces the basic knowledge of creating models and animations with 3ds Max 7.0 in a step-by-step and progressive manner. The book is divided into 15 chapters, covering topics such as an introduction to 3ds Max 7.0, basic operations of objects, 2D modeling, geometric modeling, composite modeling, mesh modeling, advanced NURBS modeling, object modification, material usage, texture application, lighting and cameras, space deformation and particle systems, environmental effects, preliminary animation techniques, and rendering and output. The book's greatest feature lies in its illustrations and comparisons, with numerous images labeled and contrasted to help readers learn as much as possible within a limited space. The foundational sections combine parameter explanations with practical examples, allowing readers to understand the meaning of parameters while maximizing their ability to apply them. Each chapter concludes with hands-on exercises to help readers master operational techniques and independently create various beautiful 3D models and impressive animation effects. This book is suitable for beginners and intermediate users, as well as serving as a teaching material for college students and teachers in related fields, and for training courses in rendering and animation production.
3ds Max 7.0 Standard Tutorial Examples
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