Author: Song Li
Publisher:
Publish Date: 2005-01-01
Features: This book is divided into 7 chapters, primarily introducing the history of game development and an overview of game genres. It covers the creation of game icons and interfaces using Maya, as well as the methods and processes for making in-game props and architectural scenes. Throughout the book, practical applications of lighting and materials in games are included. Finally, it details the process of creating character body models in games and the steps for rigging and animating characters in Maya. The explanations are based on real-world production experience, with concise language, rich visuals, and hands-on exercises. The methods and workflows presented in the book are a culmination of the author's years of teaching and practical experience, making them highly targeted and practical. The accompanying CD-ROM contains all the example files and related materials from the book. This book is suitable for intermediate and advanced users engaged in game development, 3D animation designers, andCG enthusiasts. It can also serve as a supplementary teaching material for university-related programs and social training courses.
Legendary Resurrection_MAYA Professional Game Instance Analysis
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