Author: Xu Kun
Publisher:
Publish Date: 2006-08-01
Features: This book is a required course for graphic design and 3D creation, compiled according to the teaching syllabus. It covers advertising design, packaging design, logo design, spatial design, and other fields in 2D and 3D creation. It introduces fundamental computer art knowledge such as plane composition, color composition, spatial composition, and perspective principles. It also provides a series of successful and safe creative analysis, design concepts, and usage analysis. Additionally, it introduces the use methods and functions of auxiliary software in artistic creation. This book is the crystallization of the author's years of teaching experience, with clear educational objectives, well-organized teaching arrangements, abundant teaching resources, vivid and practical examples, and an easy-to-understand, approachable style. It closely integrates fundamental knowledge with task-driven learning, offering hands-on practice alongside theory. It provides product design concepts and workflow diagrams, with detailed operation steps. Each chapter concludes with a knowledge summary and thought-provoking exercises. Learning is made easy and accessible, stimulating readers' interest in learning and hands-on practice, broadening their horizons, inspiring creativity, and encouraging innovation.
Applicable Scope: Textbook for art major courses in universities across the country.
Computer Art Design Basics - (Higher Vocational and College)
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