Author: Wang Kewei
Publisher:
Publish Date: 2006-06-01
Features: This is a guidebook dedicated to introducing the basic knowledge, fundamental operations, and applications of 3ds Max 8. The book is divided into 6 parts, including 18 chapters. Chapters 1–14 begin by introducing the 3ds Max 8 interface, supported by numerous practical examples, and provide detailed explanations of scene modeling, materials and textures, lighting, animation creation, kinematics, dynamics systems, environmental effects, and VideoPost video post-processing techniques. Chapters 15–18 comprehensively apply the previously learned foundational knowledge through 4 large-scale examples. The content is easy to understand and follows a step-by-step teaching method that combines theory and practice to explain the creation process of examples and related knowledge, aiming to help readers learn 3ds Max 8 as comprehensively as possible. This book is suitable for beginners, advanced users with some experience, college students and teachers in related fields, as well as video editors and trainees in social training courses. The accompanying CD-ROM contains material files for some examples in the book.
3ds Max 8 Complete Self-Learning Manual - (Includes 1 CD-ROM)
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