Author: Huo Jianhua Lu Zhengming Tao Jiayue
Publisher:
Publish Date: 2005-05-01
Features: This book adopts a project-driven teaching approach, starting from the basics and case applications of 3ds Max. It combines knowledge with practical example creation and techniques, introducing the basic modeling, scene effects, and animation production methods of 3ds Max 6.0 in a step-by-step manner. The book primarily covers three-dimensional geometric modeling, two-dimensional graphic modeling, modifier panels, materials and textures, lighting effects, camera and environment, particle systems, and animation production. This book is suitable as a teaching material for computer application and software technology programs in various secondary vocational and technical schools, as a reference for short-term computer training courses, and as a self-study or reference book for computer enthusiasts.
3ds Max 6.0 Basic Tutorial (Computer Software Major) (Medium Vocational and Technical Schools Computer Skills Shortage)
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