Author: Liu Zhengxu
Publisher:
Publish Date: 2005-10-01
Features: The book is divided into 11 chapters, starting from the basics of 3ds Max materials and progressing towards high-end material creation. It covers topics such as the production of translucent materials, motion effects, automotive texture representation, rendering for visual effects, and network rendering. The content is presented in a step-by-step, easy-to-understand manner, detailing various challenges and solutions in material creation for readers. The book focuses on VRay renderer with numerous typical examples, enabling readers to combine theoretical knowledge with practical application and truly achieve effective learning. This book is suitable for beginners, intermediate, and advanced users of 3ds Max, as well as serving as a teaching material for related art colleges and 3D production training classes.
3ds Max Material Legend.
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