Author: Yang Qing
Publisher:
Publish Date: 2004-06-01
Features: This book introduces how to use DirectX for game programming. It consists of 8 chapters. The content is clear and well-organized. To help readers grasp the key knowledge points, each chapter is accompanied by summaries and corresponding examples. This book is aimed at game programming enthusiasts and can also serve as a reference for teachers and students of relevant majors in colleges and universities. Some example codes in the book can be downloaded for free from HTTP://WWW.B-XR.COM.
3D Game Programming.
📌 Related Posts
Literature
Oracle9i XML Network Database Development Guide (with 1CD) (with 1CD)
2026-09-14
News
How much can a child eat at most
2026-09-21
Literature
Zhuzhishan Xing · Kaizi Er Zhong ((Original Color Printing) - Chinese Calligraphy Essence)
2026-09-26
News
Small bumps on the outer labia are an STD?
2026-10-02
Literature
Lightning Protection Knowledge for Financial Computer Information System
2026-10-03
Literature
Live life according to your own will
2026-10-03
Literature
Financial Theory and Practice Research · Issue 3
2026-10-03
Literature
3ds MAX 6 3D Modeling Secrets Uncovered
2026-10-03