3D Game Programming.

Author: Yang Qing
Publisher:
Publish Date: 2004-06-01
Features: This book introduces how to use DirectX for game programming. It consists of 8 chapters. The content is clear and well-organized. To help readers grasp the key knowledge points, each chapter is accompanied by summaries and corresponding examples. This book is aimed at game programming enthusiasts and can also serve as a reference for teachers and students of relevant majors in colleges and universities. Some example codes in the book can be downloaded for free from HTTP://WWW.B-XR.COM.

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