Architectural Presentation Drawing Techniques Essentials

Author: Huwei Technology Studio
Publisher:
Publish Date: 2006-01-01
Features: Preface
Chapter 1 Common Modeling Methods for Architectural Presentation
1.1 Extrude Modeling Method
1.2 Edit Mesh Modeling Method
1.3 Lathe Modeling Method
1.4 Bevel Modeling Method
1.5 Loft Modeling Method
1.6 Boolean Operation Modeling Method
Chapter 2 Common Materials for Architectural Presentation
2.1 Introduction to Materials
2.2 Introduction to Material Editor
2.2.1 Material Editor Menu
2.2.2 Material Sample Window
2.2.3 Toolbar
2.2.4 Parameter Settings
2.2.5 Texture Types
2.3 Texture Coordinates
2.4 Adjusting Texture Coordinates
2.4.1 Displaying Textures in Viewport
2.4.2 Adjusting Material Texture Coordinates
2.4.3 Translating and Rotating Textures
2.4.4 UVW Coordinate System Usage
2.4.5 Using the UVW Map Modifier
2.4.6 Texture Coordinate Mapping Methods
Chapter 3 Common Lighting for Architectural Presentation
3.1 Standard Lights
3.1.1 Omni Light
3.1.2 Target Spot Light
3.1.3 Free Spot Light
3.1.4 Target Parallel Light
3.1.5 Free Parallel Light
3.1.6 Sky Light
3.2 Lights
3.2.1 Target Point Light
3.2.2 Free Point Light
3.2.3 Target Linear Light
3.2.4 Free Linear Light
3.2.5 Target Area Light
3.2.6 Free Area Light
3.2.7 IES Sun
3.2.8 IES Sky
Chapter 4 Camera and Rendering Output
4.1 Target Camera
4.2 Free Camera
4.3 Common Camera Parameters
4.4 Renderer Parameters
4.5 Rendering Methods
4.6 Alpha Channel
Chapter 5 Project Practice – Maple Leaf Home Area 3
5.1 Creating the Residential Building Model
5.1.1 Creating Standard Floor Walls and Windows
5.1.2 Creating Sills, Grilles, and Glass
5.1.3 Creating Balconies and Railings
5.1.4 Completing the Creation of All Standard Floors
5.1.5 Creating the Building Top and Other Building Components
5.2 Material, Camera, Lighting, and Rendering Output for the Residential Building
5.2.1 Creating the Residential Building Material
5.2.2 Setting the Camera and Lighting
5.2.3 Rendering Output
5.3 Post-Production
5.3.1 Creating the Sky and Grass
5.3.2 Processing the Background and Middle-Range Accessories
5.3.3 Creating Foreground Accessories
Chapter 6 Project Practice – Business Center Presentation
6.1 Model Creation
6.1.1 Creating the Business Center Main Body
6.1.2 Creating Interior Building Components
6.1.3 Creating Exterior Building Components and Building Top
6.1.4 Creating the Business Center Entrance and Surrounding Ground
6.2 Creating Material, Lighting, Camera, and Rendering Output for the Model
6.2.1 Creating Material for the Model
6.2.2 Setting the Camera and Lighting
6.2.3 Rendering Output
6.3 Post-Production
6.3.1 Creating the Sky and Grass
6.3.2 Creating the Background
6.3.3 Adjusting the Road Surface
Chapter 7 Project Practice – Snow Scene Rendering
7.1 Creating the Villa Model
7.1.1 Creating the First Floor Walls
7.1.2 Creating Doors, Windows, and Glass
7.1.3 Creating the First Floor Roof
7.1.4 Creating First Floor Window Frames, Door Frames, and Sills
7.1.5 Creating Other Objects on the First Floor
7.1.6 Creating Second Floor Walls and Windows
7.1.7 Creating Second Floor Glass, Window Frames, and Balconies
7.1.8 Creating the Second Floor Roof
7.1.9 Creating the Chimney
7.2 Creating Material, Lighting, Camera, and Rendering Output for the Villa
7.2.1 Creating Wall Material
7.2.2 Creating Material for the Small House and Chimney
7.2.3 Creating Roof and Glass Material
7.2.4 Setting the Camera and Lighting
7.2.5 Final Rendering
7.3 Post-Production
7.3.1 Creating the Background
7.3.2 Creating the Snowy Ground
7.3.3 Creating the Roof
7.3.4 Blurring the Middle-Range

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