Author: Li Ning
Publisher:
Publish Date: 2005-10-01
Features: This book takes the creation of CG characters as its main focus, supplemented by explanations of techniques such as materials, scripting, and rendering, guiding readers from basic to advanced levels into the core areas of high-level character design and animation. In terms of overall structure, the book is divided into three parts: Preparation, Practical Application, and Animation. The Preparation part includes learning about new features of 3dsmax7, the MentalRay renderer, and ParticleFlow (particle flow). The Practical Application part covers three gradually advanced character creation projects: cartoon characters, virtual creatures, and human models. The Animation part primarily focuses on learning CharacterStudio content. The three parts consist of 13 chapters in total, each providing detailed step-by-step processes for corresponding examples, helping readers improve their skills and enter the realm of character creation. The accompanying CD-ROM contains source files, renderings, and some materials from the book's examples. This book helps 3dsmax users learn design and animation, whether they are beginners or intermediate to advanced users, and provides useful techniques and inspiration.
3ds Max 7 Animation Design Practice
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