Author: Liu Zhengxu
Publisher:
Publish Date: 2005-10-01
Features: The book is divided into 11 chapters, starting with the basics of 3ds Max materials and progressing towards high-end material creation. It covers topics such as the creation of translucent materials, motion effects, automotive texture rendering, rendering for visual effects, and network rendering. The content is presented in a step-by-step, easy-to-understand manner, providing detailed explanations of various challenges and solutions in material creation. The book focuses on VRay rendering, featuring numerous typical examples that help readers combine theoretical knowledge with practical application, achieving true learning by doing. This book is suitable for beginners, intermediate, and advanced users of 3ds Max, as well as serving as a textbook for relevant art schools and 3D production training classes.
3ds Max Material Legend
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