OpenGL Superbible: Third Edition

Author: (USA) Wright (USA) Lipchak Xu Bo benjaminLipchak
Publisher:
Publish Date: 2005-09-01
Features: This book is a guide to OpenGL programming, covering the essential knowledge required for programming with the new version of OpenGL. The book is divided into three parts, with a total of 23 chapters, plus three appendices. Part 1 includes Chapters 1 to 12, introducing all the fundamental knowledge of classic OpenGL drawing, including an introduction to 3D graphics and OpenGL, OpenGL spatial drawing, geometric transformations, color, materials, and lighting, texture mapping, curves and surfaces, pipelines, and interactive graphics. Part 2 includes Chapters 13 to 15, covering the functional features and programming details of OpenGL on different operating system platforms. Part 3 focuses on Chapters 16 to 23, introducing some advanced features of OpenGL and the new features of OpenGL 1.5. The appendices provide additional reading suggestions, a glossary, and a brief introduction to OpenGLES. The accompanying CD-ROM contains a wealth of example programs and source code for different operating system platforms. This book is suitable for programmers who wish to master OpenGL to expand their knowledge of graphics programming and 3D graphics. It can also help experienced OpenGL programmers learn how to port their applications. The book can serve as both a textbook for learning OpenGL and a reference manual for on-the-go consultation.

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