Author: Huang Mingfen
Publisher:
Publish Date: 2003-08-01
Features: This book examines the impact of computer and network technologies from the perspective of grand drama, covering areas such as digital cinema, electronic games, online performance activities, artificial intelligence art, and more. It consists of 9 chapters, sequentially explaining the subject, object, medium, means, content, ontology, methods, environment, and mechanisms of digital drama. The theoretical framework above is based on the communication theory proposed by the author during his study of media. The book cites a large amount of material, introducing and analyzing the progress of relevant foreign research. The entire book is 51.5,000 words, listed as part of Xiamen University's Drama and Film Series.
Digital Drama Studies: Film, Video Games, and Intelligent Puppetry Research
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