Visual Basic Computer Graphics Fundamentals

Author: Xie Buying
Publisher:
Publish Date: 2002-08-01
Features: The book is divided into two parts: Teaching and Experiment. The Teaching Part consists of 10 chapters, mainly covering: the teaching foundation of computer graphics, programming methods for drawing plane graphics, matrix transformations of graphics, graphics algorithms (window clipping, hatching processing, animation), applications of computer graphics (programming for engineering drawings), and an introduction to interactive drawing software, among others. The Experiment Part includes 13 experiments, covering all the content of the Teaching Part. This book is compiled according to the "Basic Requirements for Teaching of Computer Graphics Course" issued by the Ministry of Education and serves as the foundational textbook for VisualBASIC Computer Graphics in the "Series Textbooks of Engineering Graphics." While explaining principles and programming methods, the book is equipped with a large number of programs. These programs are well-written, making it convenient for beginners to develop good programming habits. Additionally, through clear and concise analysis, readers can gradually enter the field of computer graphics, laying the necessary foundation for applying computer graphics knowledge in their respective professional fields in the future. This book can be used as a teaching material for computer graphics at undergraduate levels in universities and colleges, or for undergraduate students in other types of institutions (such as workers' universities, correspondence universities, television universities, etc.) who wish to learn computer graphics. It can also serve as a reference book for software professionals and related technical personnel.

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