Author: Andrew Rollings, Dave Morris
Publisher:
Publish Date: 2005-03-01
Features: This book systematically and comprehensively covers various aspects of the game design process. It is divided into three parts and two appendices. Part one introduces fundamental concepts of game design, such as game composition, playability, game balance, and game aesthetics. Part two discusses team formation and management during the game design process, as well as the various steps of game development. Part three explores game architecture and delves into the design methodologies of master game designers. The appendices provide detailed design documents for several games, offering practical value. The book progresses from simple to complex, offering thorough explanations, making it an excellent resource for game development. With its broad content, it is suitable for game designers at all stages of the design process, including game planners, project managers, programmers, and artists. This book is a classic in game design and serves as a reference for all game professionals.
Game Architecture and Design
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