Author: Xu Qing
Publisher:
Publish Date: 2003-02-01
Features: This book systematically discusses the theory, technology, and algorithms of terrain 3D visualization. The main contents include: the fundamental theory of terrain 3D visualization; the application of fractal geometry in simulating vegetation textures on terrain surfaces; high-quality 3D terrain map rendering based on texture mapping algorithms; spatial queries and terrain analysis based on 3D terrain maps; dynamic 3D terrain display technology based on OpenGL and remote sensing images. The book reflects the latest developments and advancements in contemporary terrain 3D visualization. It serves as a reference for teachers, researchers, graduate students, and senior students in fields such as photogrammetry and remote sensing, geographic information systems, computer graphics, and related disciplines.
Terrain 3D visualization technology
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