3D reverse engineering technology

Author: Xu Zhiqin Sun Changku
Publisher:
Publish Date: 2002-04-01
Features: This book systematically introduces the acquisition, modeling, and processing of 3D data of object models in reverse engineering technology. The main contents include: the basic theory of reverse engineering; contact and non-contact methods for acquiring 3D data of object models and various practical equipment; modeling and processing methods for point, curve, and surface data; the complete process of data acquisition, surface reconstruction, file conversion, and model manufacturing for real objects such as Mickey Mouse cartoon models, snowboard, teapot, shoe last, iron, and locomotive footrests; the development process and manufacturing principles of rapid prototyping and rapid mold; and the usage methods of various reverse engineering software such as DigiSurf, Unigraphics, Surfacer, SolidEdge, and QuickShape.

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