Author: (USA) Morison.M. Xu Gang Yu Jian Xue Lei
Publisher:
Publish Date: 2005-09-01
Features: This book introduces how to design and build your own computer games. It doesn't just cover general programming theory but guides readers to develop a "plug-and-play" game engine that can be enhanced and reused to create various games. The book includes detailed explanations of 7 complete games along with sample code, preparing readers to start their own game development projects. If you love playing games, after learning how to develop them, you can enjoy the games you've created!
CD Content: Bloodshed Dev-C++ development environment; complete source code and executable files for the examples and games developed in the book; introductory guides to C++ language and Windows programming.
This book introduces how to design and build your own computer games. Starting from scratch, it guides readers to develop a "plug-and-play" game engine and progressively build 7 complete games based on it. The book is divided into 8 parts, 24 chapters, covering topics such as basic game programming, player interaction, using sub-screen animations, sound and music, advanced animations, game artificial intelligence, enhancing game fun, and additional exercises. Additionally, the accompanying CD includes an appendix with introductory guides to C++ language and Windows programming, game development tools, and an introduction to creating game graphics.
This book is suitable for readers with a basic understanding of the C++ language and serves as an introductory technical learning resource for those entering the field of game development.
Game Programming for Beginners
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