Author: Li Yuanjing
Publisher:
Publish Date: 2004-09-01
Features: This book helps those who want to "develop their own games" achieve their goals, and also provides some reference materials for professionals. The content includes Windows application programming for running games, programming for currently popular game development interfaces such as DirectDraw, DirectInput, and DirectSound, as well as knowledge related to game development such as pathfinding systems, artificial intelligence, combat systems, map editors, etc. The book mainly introduces the basic process of game development. At the same time, it provides strong examples for each process. The biggest feature of this book is its strong practicality. The entire book is by a game example, and based on this example, readers can immediately create their own games.
Windows Game Programming (Includes Disc)
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