3DS MAX 7.0 Chinese Version Illustrated Tutorial: Photography Animation Design Basics

Author: Bai Xiaobin / Liu Xiaorong
Publisher:
Publish Date: 2005-08-01
Features: 3DS MAX 7.0 Chinese version is very convenient to learn and use, with a simple and efficient production process. It has the highest user base among all 3D software in the industry. Its applications are extremely broad, ranging from game development to 3D animation, from interior design to industrial modeling, and even visual effects for television and movies. The release of 3DS MAX 7.0 Chinese version is great news for domestic users, as the barrier to entry for 3D animation software is no longer as high as before. The number of users of 3D animation software will continue to grow, and the commands and basic knowledge of the software are no longer the main focus of learning. We should quickly learn the commands and basic knowledge of the software, and focus most of our time on practical motion creation. Only in this way can we better master 3D animation. This book is based on this philosophy and uses the latest official Chinese version of 3DS MAX 7.0. Readers no longer need to worry about English, and can easily and quickly learn the essential commands of 3D animation by studying seriously. It reduces unnecessary explanations of commands. Through complete illustrations, this book records the entire process of character animation production. All command learning is done through hands-on practice, with no rigid explanations, only clear and concise descriptions. Accompanied by images, readers can deeply understand the function of commands through practical application, making it easy to learn 3DS MAX 7.0. In just seven chapters, readers will learn how to build characters using simple polygon commands and dress them. They will also learn how to topology, assign materials and textures to models, and finally, how to rig skeletons and create simple animations. By reading this book, readers only need to look at the images and add minimal text to learn intuitively and easily how to create and animate a character. By extension, readers can create characters of any shape. The target audience of this book is students in colleges and universities studying photography, animation, computer special effects, and art design. It is also hoped that all computer enthusiasts can understand and master it, though they may not have advanced computer theory or foreign language skills. Therefore, this book is also very practical for readers who are interested in 3DS MAX but have not received formal education in school.

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