Author: Xu Xuesong
Publisher:
Publish Date: 2005-07-01
Features: This book is a series textbook for computer art and design. It consists of 8 chapters. Chapter 1 introduces the development history of game art design and the types of games; Chapter 2 starts with the concept and principles of game concept art, analyzing the major art design styles in the current gaming industry; Chapter 3 focuses on explaining the specific categories of character concept art in games and introduces basic character movement design; Chapter 4 discusses the style, ideas, and content of game scene concept art design, while also introducing the principles of game interface design and conducting specific case analyses; Chapter 5 analyzes the entire production process of the American 3D game World of Warcraft, from character concept art and scene concept art to character modeling and scene modeling, to the final integration of the game; Chapter 6 provides an in-depth analysis of character design, equipment design, and scene design in Metal Slug; Chapter 7 introduces the special characteristics of the art design in Final Fantasy, analyzing both character design and scene design; Chapter 8 teaches how to apply the knowledge learned earlier to complete a game art design proposal. This book is a practical textbook for beginners in game development, suitable for art students in higher education institutions, secondary vocational schools, and others who have a certain foundation in art and computer skills. It can also serve as a reference book for amateur enthusiasts.
Game Software Art Design
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