Author: (USA) Glen Rhodes, translated by Jiang Xuxia and others
Publisher:
Publish Date: 2005-03-01
Features: This book is another masterpiece by Glen Rhodes, a renowned expert in Flash technology and a celebrated author in the fields of game development and web development. It covers many principles, techniques, and methods of Flash game programming, including topics such as game development, game optimization, and game enhancement. Additionally, due to the increasing popularity of various portable devices, the book provides an in-depth and detailed introduction to game development for mobile devices. This book is another masterpiece by Glen Rhodes, a renowned expert in Flash technology and a celebrated author in the fields of game development and web development. It covers many principles, techniques, and methods of Flash game programming, including topics such as game development, game optimization, and game enhancement. Furthermore, due to the growing prevalence of various portable devices, the book offers a thorough and detailed exploration of game development for mobile devices. This book comprehensively introduces the fundamental principles, methods, techniques, and common tools of Flash game programming. It explains the basic components of good game design, explores advanced topics in game development such as physics and collision detection, and provides special techniques for game optimization. It also covers various specific issues that may arise during multi-platform development on PCs, Macs, and portable/wireless devices. For example, it discusses how to develop games for mobile devices like PowerPCTM, how to enhance the gaming experience using music, sound effects, 3D graphics, and various effects, and more. The content of this book is rich and highly practical. It is suitable for all professionals engaged in Flash development, game development, and web development. General PC users can also learn the basic knowledge of using Flash to write game software, as well as how to turn their ideas into games and how to artistically present their creations. The book provides detailed information and numerous development examples for reference by faculty and students of computer science programs in universities and colleges.
FLASH MX 2004 Game Development
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