Author: Strato
Publisher:
Publish Date: 2004-11-01
Features: This book not only covers comprehensive content but also provides a large number of graphical and visual examples, algorithms that can be directly programmed, and post-chapter exercises, offering a great starting point for readers interested in non-photorealistic graphics. It is suitable as a textbook for senior undergraduate or graduate students, as well as a reference for researchers in the field of non-photorealistic graphics. As a branch of graphics corresponding to photorealistic graphics, non-photorealistic graphics focuses on pictures, images, and animations originally handcrafted but now automatically generated by computers, and involves all aspects typically covered in computer graphics. This book provides an in-depth and systematic explanation of the fundamental principles of non-photorealistic graphics, as well as the modeling, rendering, and animation algorithms for non-photorealistic effects. From a research perspective, the book examines the evolution of photorealistic graphics from 2D images to 3D images. In the 2D image section, it delves more into image processing content, such as the handling of various special effects. In the 3D image section, the book begins to focus on graphics research related to non-photorealistic graphics, such as modeling techniques and lighting models. This book not only covers comprehensive content but also provides a large number of graphical and visual examples, algorithms that can be directly programmed, and post-chapter exercises, offering a great starting point for readers interested in non-photorealistic graphics. It is suitable as a textbook for senior undergraduate or graduate students, as well as a reference for researchers in the field of non-photorealistic graphics.
Computer Graphics -- Creating, Drawing, and Animation Techniques
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