Author: Lu Guangyi
Publisher:
Publish Date: 2004-11-01
Features: This book guides readers in learning the methods and techniques of Java programming through the creation of fun games. It features a fresh and lively approach, setting itself apart from the rest. Starting from the basics of the Java language and simple program development, the book organically integrates key Java programming concepts into the design examples of multiple engaging games such as "Lucky 52," "Quick Calculation 24," and "Tetris." This makes abstract concepts like classes, objects, properties, methods, interfaces, and inheritance in Java more concrete and vivid, making them easier to understand. The book also guides readers in mastering the application and techniques of arrays, strings, event handling, exception handling, graphics and multimedia applications, Swing components, and networking in Java. Organized with a sample-based teaching method, the book combines fun, intuitiveness, and practicality, making it suitable for Java beginners and computer enthusiasts interested in game programming.
Introduction to Java Game Programming (Includes Disc)
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