Multiplayer Game Program Design

Author: (USA) Todd Barron / Zeng Xiangyong / Lu Peng
Publisher:
Publish Date: 2005-06-01
Features: This book is a technical guide that uses DirectX8 to develop a complete Internet video game. It first introduces the history of online games, multiplayer game structures, network basics, and Visual C++ and Windows programming. Subsequently, it covers multiplayer game design topics such as Sockets, DirectPlay, Direct3D, DirectAudio, and DirectInput programming, as well as the essential techniques required for developing interactive online games. Whether you are a beginner in game programming or an experienced professional with rich game programming experience or preparing to enter the multiplayer field, this book will greatly benefit you. This book is a technical guide that uses DirectX8 to develop a complete Internet video game. It first introduces the history of online games, multiplayer game structures, network basics, and Visual C++ and Windows programming. Subsequently, it covers multiplayer game design topics such as Sockets, DirectPlay, Direct3D, DirectAudio, and DirectInput programming, as well as the essential techniques required for developing interactive online games. Whether you are a beginner in game programming or an experienced professional with rich game programming experience or preparing to enter the multiplayer field, this book will greatly benefit you.

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