Wing: Maya Animation Complete Guide

Author: Liu Yafeng
Publisher:
Publish Date: 2005-06-01
Features: Disc 1 includes demonstrations of all project final effects and source files, while Disc 2 offers a video tutorial on the creation process of classic game characters. The concepts, methods, processes, and techniques are easy to understand, making modeling, texturing, animation, and rendering a breeze. Fulfill your dream of creating high-class animation and achieve the brilliance of digital character creation. This is an example-based book that introduces Maya character animation techniques through large-scale projects. The book is divided into four parts, each featuring a compelling and complete example that systematically and thoroughly explains the process and methods of creating character animations in Maya. Although the technical focuses vary, the "Case Review" structure makes the entire book highly practical and operational. The content covers nearly every aspect, from character modeling, UV mapping, bone creation and assembly, skinning and animation, deformer usage, texture painting and material adjustment, to the application of visual effects and fluid effects, as well as rendering. More importantly, each example incorporates the author's years of theoretical learning and practical experience in Maya software, along with unique insights into technical applications. Through learning and practice, readers can quickly master these techniques and apply them to real-world projects, bringing their dreams in the virtual world to life. This book is suitable for intermediate and advanced Maya users and is the preferred choice for 3D animation and digital art enthusiasts. The companion disc includes demonstrations of the four animation examples in the book and all the source files, along with a bonus video tutorial on the creation process of classic game characters.

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