Author: Li Xiaobin
Publisher:
Publish Date: 2005-06-01
Features: The successful application of digital post-production editing and compositing directly relates to whether the visuals of films, TV dramas, animated films, advertisements, and TV show openings are and, hence receiving high from producers and directors. Mastering digital post-production editing and compositing technology is extremely important for industry professionals and a must-have skill for students in animation and related fields. This book is planned by the "21st Century Animation and Game Professional Textbook Editorial Committee" and authored by an outstanding young teacher from the Animation College of Beijing Film Academy, who possesses extensive experience in non-linear editing for film and animation. The author's courses are innovative, practical, and feature fashionable and classic case studies, making them highly popular among students. Based on the college's internal, the book has undergone collective discussion and design by the editorial committee's expert group. In writing, it breaks away from the traditional approach of software books that either focus solely on menu theory while neglecting practical operations or only explain operations without covering their principles. Instead, it presents modern digital post-production editing and digital compositing technology principles and production techniques from a new perspective that combines art and technology. Through 17 chapters of distinctive content and 34 stylish, typical examples, the book elaborates on the key knowledge and core application techniques of digital non-linear editing and compositing. Guided by these examples, readers can effortlessly enter the exciting world of digital post-production editing and visual effects compositing in film and animation, learning core techniques such as "artistic principles of non-linear editing and digital compositing," "film editing skills," "camera movement techniques," "video effects," "image overlay techniques," "keying techniques," "masking effects," "particle effects," and "tracking technology." By studying this book, readers will be able to apply what they've learned to various design and production tasks, such as packaging and design for film and television advertisements, MTV shorts, and animation shorts.
Supplementary DVD Content: All 34 examples in the book, including and final video effect images, are provided for classroom teaching and self-study.
The successful application of digital post-production editing and compositing directly relates to whether the visuals of films, TV dramas, animated films, advertisements, and TV show openings are and, hence receiving high from producers and directors. Mastering digital post-production editing and compositing technology is extremely important for industry professionals and a must-have skill for students in animation and related fields. This book is planned by the "21st Century Animation and Game Professional Textbook Editorial Committee" and authored by an outstanding young teacher from the Animation College of Beijing Film Academy, who possesses extensive experience in non-linear editing for film and animation. The author's courses are innovative, practical, and feature fashionable and classic case studies, making them highly popular among students. Based on the college's internal, the book has undergone collective discussion and design by the editorial committee's expert group. In writing, it breaks away from the traditional approach of software books that either focus solely on menu theory while neglecting practical operations or only explain operations without covering their principles. Instead, it presents modern digital post-production editing and digital compositing technology principles and production techniques from a new perspective that combines art and technology. Through 17 chapters of distinctive content and 34 stylish, typical examples, the book elaborates on the key knowledge and core application techniques of digital non-linear editing and compositing. Guided by these examples, readers can effortlessly enter the exciting world of digital post-production editing and visual effects compositing in film and animation, learning core techniques such as "artistic principles of non-linear editing and digital compositing," "film editing skills," "camera movement techniques," "video effects," "image overlay techniques," "keying techniques," "masking effects," "particle effects," and "tracking technology." By studying this book, readers will be able to apply what they've learned to various design and production tasks, such as packaging and design for film and television advertisements, MTV shorts, and animation shorts.
Supplementary DVD Content: All 34 examples in the book, including and final video effect images, are provided for classroom teaching and self-study.
Video animation digital post-production editing and compositing
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