3D Game Volume 2: Animation and Advanced Real-Time Rendering Techniques

Author: (English) Walter / (English) Polikarp / Shen Yifan, etc.
Publisher:
Publish Date: 2005-04-01
Features: This book takes a practical approach to introduce advanced techniques in 3D game development and provides a detailed description of the construction process of a game engine. The entire book focuses on three key themes: the general process of game development; real-time rendering processes; character animation. All topics are introduced around a specific game development system, Fly3DSDK2.0. The book aims to offer a comprehensive solution for today's 3D game engine technology, enabling readers to quickly transition into a developer role, understand the entire game development process, and gain preliminary capabilities in game engine development. This book is suitable as a teaching reference for relevant majors in higher education institutions and can also be used as a reference and learning material for 3D game developers. This book takes a practical approach to introduce advanced techniques in 3D game development and provides a detailed description of the construction process of a game engine. The entire book focuses on three key themes: the general process of game development; real-time rendering processes; character animation. All topics are introduced around a specific game development system, Fly3DSDK2.0. The book aims to offer a comprehensive solution for today's 3D game engine technology, enabling readers to quickly transition into a developer role, understand the entire game development process, and gain preliminary capabilities in game engine development. This book is suitable as a teaching reference for relevant majors in higher education institutions and can also be used as a reading material for related technical personnel and game developers.

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