Author: Li Ziting / Liu Xu
Publisher:
Publish Date: 2005-04-01
Features: This book is meticulously written by experienced game character designers, leveraging their industry expertise to simplify the complex character creation process, enabling readers to easily master the methods, procedures, and techniques of cartoon character design. The book consists of 8 chapters. Chapter 1 introduces the basics of 3ds Max around the theme of cartoon character setup, while the remaining chapters each focus on a single game character design example, explaining modeling, materials, lighting, photography, bone rigging, and animation creation in a step-by-step manner. Chapter 2 and Chapter 3 cater to 3ds Max beginners, using the simplest modeling methods to guide readers in quickly creating a "Checkers Doll" and a "Robot." Chapters 4 and 5 employ polygon modeling techniques to create cartoon characters like the "Bug Beast" and "Clumsy Bear," utilizing Bone for rigging and IK for linkage to animate the characters. Chapters 6 and 7 create two more complex characters, the "Alien" and "Cartoon Chicken," using Character Studio to animate the characters. Chapter 8 covers the creation of cartoon scenes. This book is suitable for intermediate and advanced readers who wish to master 3ds Max and are passionate about cartoon characters, especially those interested in game character creation. It can also serve as a teaching material or reference for relevant professional institutions.
3ds Max 7 Cartoon Character Excellent Cases
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