Computer Graphics: Principles, Methods, and Applications

Author: Pan Yunhe / Dong Jinxiang / Chen Deren (editors)
Publisher:
Publish Date: 2003-12-01
Features: This book is a revised version of the January 2001 edition. The content of the edition includes fundamental knowledge of computer graphics, major algorithms, and applications, as well as the introduction of applied systems in graphics and common graphics standards. It also provides examples of CAD systems used in the industry. This allows readers to not only grasp the basic theoretical knowledge but also master practical application methods and system structures. The revised edition adds chapters on curves and surfaces, computer animation methods, and common software, as well as scientific computing visualization to the edition. Additionally, the content of chapters on modeling and realistic rendering has been adjusted, with the inclusion of topics such as model decomposition, particle systems, and shadow generation. On this basis, the book also introduces the application of graphics in the digitization of cultural relics in the chapter "Applications of Computer Graphics," enabling readers to stay updated with the latest technological advancements.
In addition to the content adjustments, the new revised edition will also see improvements in form. In addition to providing application system demonstrations and learning versions on a CD, we will also build a corresponding website to offer PPT lecture materials aligned with the textbook content. This will enhance the visual and graphical elements that cannot be fully expressed in the printed book, thereby achieving better teaching outcomes.
This book is a distinctive textbook that combines theoretical learning with practical applications. It can serve as a teaching material for undergraduate and graduate students in computer science and related fields at universities, as well as a reference for researchers and engineering professionals.

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